Dying Light was released January 27, 2015 and I was very unsure if I was going to purchase this title. I heard that Sony Entertainment was working on a free to play, MMO zombie game called H1Z1 and it was going to be released shortly after the PC early access on January 15, 2015. Both looked like awesome games, but I didn’t know if it was really necessary to own both titles (I love zombies and all, but how many different zombie games do I need in a few month span?). I consulted Twitter on the matter and the H1Z1 team was quick to reply with “Very different zombie experiences. If you have the funds I would recommend both :)”. After watching H1Z1 gameplay on YouTube, I strongly agree that both offer very different zombie experiences but I wouldn’t suggest getting both… even if you have the funds.
Dying Light is an exhilarating game. The parkour system is where the game truly shines. However, the rest of Dying Light leaves much to be desired. When the game was first announced, Warner Bros Studios and Techland boasted that there would be four playable survivors. However, close to launch they removed all but one.
In Dying Light you play as Kyle Crane, a sympathetic hero who is less than appealing. Contracted by the GRE (a secret government organization of some sort) Kyle Crane is sent to Harran, Turkey to locate a rogue agent and retrieve a secret stolen file. As you bond with the survivors in the Tower, you narrow down the suspect to a rising Warlord, Kadir “Rais” Suleiman who is using the file to blackmail the GRE. As the game concludes, the final fight with Rais is just pitiful. Simply match the correct buttons displayed and you are the victor. Lame. The story unfortunately, is short and cliche. I beat the main game in nearly a week, however the side quests are way more satisfying than the actual campaign.
The multiplayer is identical to the campaign with the exception of pvp challenges. In the challenges, players race to kill the most zombies or complete some other feat for bonus xp. Each player plays as a differently attired Kyle Crane and players team up to complete story missions and side quests. As in most games, Dying Light is far more enjoyable with a friend or three. Having someone watch your back (especially when lock picking) is a life saver as well as facing off against hordes of the undead. Though the multiplayer is fun, I would have prefered a totally separate multiplayer game mode (besides Be the Zombie) rather than following along the campaign.
Be the Zombie mode is entertaining but pales in comparison to the regular multiplayer game. As a Zombie you protect your nests as competing human players try to destroy them. As you continue to play as a Zombie you are also able to unlock further zombie skills, which is way cool.
The city of Harran is breathtaking, as you scavenge your way through the maps completing story missions and side quests. The city is wonderfully detailed and feels almost like a character itself. There are two main sections of Harran, the Slums and Old Town. The big difference between these areas is that in Old Town, is more vertically composed allowing players to climb up massive buildings… just don’t look down!
The skill trees offer fantastic benefits. When first engaging in the world of Dying Light, Kyle Crane is pathetic (how is this guy a special agent?!). His stamina depletes after killing one or two zombies at most, but adding to the skill trees increases his parkour, survival and fighting abilities. A nearly maxed out Kyle Crane is incredibly satisfying to play as. The skill sets are broken down into three categories, Survivor, Agility and Power sets. Unfortunately, the abilities are fewer than I would have preferred and each fully maxed out Kyle Crane plays exactly the same as the next player’s. Each of these skill trees have their own experience levels and depending on how you play, you will max out a different set before the rest. The individual experience is interesting. Instead of combing through each skill set to pick out one perk, if you just leveled up Survivor you can only choose a skill from that skill set. Once you achieve level 24 for each Survivor, Agility and Power skills, you are maxed out and the game ends up feeling redundant the more one plays.
The crafting system allows players to customize weapons with specific types of damage such as toxic, bleeding, electrical and burn damage. The weapon options in game are rich and robust, offering weapons as simple as water pipes and hammers to exotic weapons like machetes and katanas. Crafting allows players to create throwing stars, molotov cocktails and the always essential medical kits.
In Dying Light, lockpicking closely resembles the lockpicking in the Elder Scrolls titles. In locked trunks and lockers you will find rarer items than when you just scavenge. Always keep an eye out for police vans, which have a high difficulty rating, but offer premium weapons and even guns.
Guns at first are basically unseen, but after your first skirmish with Rais you will find military and police rifles galore. I personally prefer melee weapons as gunfire draws the undead (just smash them in the face!). Guns in Dying Light are not particularly awesome (you use R3 to ADS… weird…) and work best against human enemies.
The day to night cycle is a blast. In the day, zombies are slow, sluggish and generally travel in smaller sized groups. Playing during day light is great when you are first starting Dying Light but the real party starts at night. Night time play is way more difficult as increasingly hostile zombies are plentiful and the game offers double xp for agility and power. Halfway through leveling up, I realized it is way more beneficial to hunt at night than during the day. During the day, if Kyle Crane dies you lose survivor xp (which is crazy aggravating), but during the night dying costs you no xp whatsoever. As long as you can handle your shit, completing quests or hunting is best done after night fall. Double XP baby!
The largest qualm I have with Dying Light are the issues between PSN and the developer. I pre-ordered the Ultimate Edition of the game, and at launch I was unable to use the special pre-order Master Scavenger skin. It still doesn’t work. The Ultimate Edition’s season pass, though included with the game, doesn’t work either. Shortly after launch, an expansion pack, Cuisine and Cargo, was released that offers two hardcore missions which I am still unable to use. Seriously, get your shit together. If I didn’t pre-order the game, I could be playing it as we speak… or type or write… you know what I’m getting at. It’s bullshit that the people who actually pre-ordered the Ultimate Edition are punished and ultimately makes me not want to play the game.
Dying Light is a great game, however I wouldn’t suggest buying it. Don’t get me wrong, I immensely enjoyed that whole week of playing Dying Light, but once I was finished with the campaign I became quickly bored. Several of my PSN pals who also picked up Dying Light at launch haven’t touched the game since the first month it was released. Between the short and trite campaign, lack of multiplayer options, being able to quickly max out one’s character and the issues from the developers, I feel absolutely cheated. Personally, paying $79.99 just for the joy of parkouring is simply not worth it. I should have just bided my time for H1Z1 to get my zombie fix. C’est la vie.
The Roman Verdict- C+
P.S. If you are going to purchase Dying Light, do yourself a favor and don’t buy the Ultimate Edition. It will not work properly and the developers haven’t even addressed the issues with it. You are better off just buying the game and DLC separately.